TestServ12
Offline 89.125.214.42:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does TestServ12 wipe?
To tell the rhythm of TestServ12, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 4 hours ago.
Tag meanings
Which tags does TestServ12 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TestServ12. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TestServ12 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TestServ12: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TestServ12 sit in the rankings?
Player hours over seven days put TestServ12 at #16,757, in the top 70% of all ranked servers.
How full does TestServ12 get?
Status for TestServ12: offline. Last seen 27 days 23 hours ago.
Operator and location
Which location does TestServ12 run from?
No region tag on TestServ12. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.125.214.42:28015.
What Rust version is TestServ12 on?
Reading: TestServ12, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is TestServ12 up, and how often does it stay up?
Reading: offline. TestServ12 last answered 27 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Settings and map
What rules does TestServ12 enforce, and what are its settings?
No gather rate appears in the name: TestServ12. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is TestServ12 on?
Size 1,000 and seed 352165132: the game generates the procedural map on TestServ12 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto TestServ12?
Check: join. Open Rust, press F1, then enter client.connect 89.125.214.42:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.