RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers89.125.214.191:28016
Offline Full Queue Fresh wipe Wipe due No query

Test-1

Offline 89.125.214.191:28016 checked 13d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,082top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Test-1 follow?

The rhythm of Test-1's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was made.

Tags

How should you read the tags on Test-1?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2332 (Protocol): Match the game version: protocol 2332 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; hf7b64e55 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Test-1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test-1 appear in Rust Metrics lists and filters?

On Rust Metrics, Test-1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Last wipe: In the last 2 weeks.

Population

Where does Test-1 sit in the rankings?

Player hours over seven days put Test-1 at #15,082, in the top 70% of all ranked servers.

How full does Test-1 get?

Test-1 is not responding; status offline, last seen 13 days 16 hours ago.

Server details

Where does Test-1 sit?

No region tag on Test-1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.125.214.191:28016.

What Rust version is Test-1 on?

Rust network protocol 2332 on Windows is the build Test-1 runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Test-1, and is it online?

Check: connection. Test-1 is offline at this moment. Last contact was 13 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.

Settings and map

What rules does Test-1 enforce, and what are its settings?

No gather rate appears in the name: Test-1. The group limit is not published. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Test-1?

Check: map. Procedural, generated by the game, on Test-1.

How to join

How do you connect to Test-1?

Check: join. Open Rust, press F1, then enter client.connect 89.125.214.191:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2332,hf7b64e55,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2332
Protocol Match the game version: protocol 2332 is required.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hf7b64e55
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.