RustMC (local)
Offline 89.106.86.157:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 131/100
- 47/225
- 54/700
- 8/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
How often does RustMC (local) wipe, and when?
The rhythm of RustMC (local)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 10 hours ago the current world was made.
Lists and filters
Which tags does RustMC (local) carry, and what do they mean?
These are the tags RustMC (local) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustMC (local)?
On Rust Metrics, RustMC (local) sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does RustMC (local) sit in the rankings?
Player hours over seven days put RustMC (local) at #15,233, in the top 70% of all ranked servers.
What is the population on RustMC (local)?
Status for RustMC (local): offline. Last seen 14 days 9 hours ago.
Operator and location
Which location does RustMC (local) run from?
No region comes from RustMC (local). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 89.106.86.157:28015.
What Rust version is RustMC (local) on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RustMC (local). Matching protocol is required to join. Let Steam update your game.
How reliable is RustMC (local), and is it online now?
Reading: offline. RustMC (local) last answered 14 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What settings and rules apply on RustMC (local)?
Reading the name gives no gather rate for RustMC (local). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on RustMC (local)?
The game generates a procedural map for RustMC (local).
Join
What do you do to join RustMC (local)?
Press F1 in Rust and enter client.connect 89.106.86.157:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.