RustMC (local)
Offline 89.106.86.118:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 133/100
- 94/225
- 77/700
- 42/200
- 250/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustMC (local) follow?
The rhythm of RustMC (local)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 1 hours ago.
Lists and filters
How should you read the tags on RustMC (local)?
These are the tags RustMC (local) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustMC (local)?
These Rust Metrics lists carry RustMC (local): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does RustMC (local) hold among Rust servers?
Ranking for RustMC (local): #15,233 on seven-day player hours, top 70% of all ranked servers.
What player count does RustMC (local) carry?
Reading for RustMC (local): offline at this moment; last seen 15 days 1 hours ago.
Server
What location is RustMC (local) hosted in?
No region tag on RustMC (local). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.106.86.118:28015.
What Rust version is RustMC (local) on?
Reading: RustMC (local), Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustMC (local), and is it online now?
Check: connection. RustMC (local) is offline at this moment. Last contact was 15 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What settings and rules apply on RustMC (local)?
No gather rate appears in the name: RustMC (local). 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustMC (local) on?
The game generates a procedural map for RustMC (local).
Join
How can you get onto RustMC (local)?
Check: join. Open Rust, press F1, then enter client.connect 89.106.86.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.