LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 128/100
- 74/700
- 21/200
- 25/1000
- 259/700
Quick answers
from the figures on this pageWipe schedule
How often does LOCAL raid difficulty validation wipe, and when?
Its rhythm cannot be told from the wipes of LOCAL raid difficulty validation on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 15 hours ago.
Tags
How should you read the tags on LOCAL raid difficulty validation?
These are the tags LOCAL raid difficulty validation publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LOCAL raid difficulty validation appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LOCAL raid difficulty validation: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does LOCAL raid difficulty validation sit in the rankings?
Player hours over seven days put LOCAL raid difficulty validation at #15,326, in the top 69% of all ranked servers.
What player count does LOCAL raid difficulty validation carry?
Reading for LOCAL raid difficulty validation: offline at this moment; last seen 2 days 15 hours ago. Seven-day reading: 0 players on average.
Server
Where does LOCAL raid difficulty validation sit?
Reading: location. LOCAL raid difficulty validation gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.106.72.63:28125.
What Rust version is LOCAL raid difficulty validation on?
Rust network protocol 2635 and build 168909 on Windows is the build LOCAL raid difficulty validation runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is LOCAL raid difficulty validation, and is it online now?
Check: connection. LOCAL raid difficulty validation is offline at this moment. Last contact was 2 days 15 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
How is LOCAL raid difficulty validation configured, and what rules are in force?
Reading the name gives no gather rate for LOCAL raid difficulty validation. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join LOCAL raid difficulty validation?
To join: start Rust, press F1 and type client.connect 89.106.72.63:28125. Or press Launch Rust here and Steam opens the game and connects you.