nameserver
Offline 89.105.218.141:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 22:03 UTC36d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 120/100
- 143/225
- 78/700
- 62/200
- 241/700
Quick answers
from the figures on this pageWipe schedule
When does nameserver wipe?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 36 days 16 hours ago the current world was made.
Lists and filters
How should you read the tags on nameserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does nameserver sit in the rankings?
Ranking for nameserver: #14,087 on seven-day player hours, top 61% of all ranked servers.
What is the population on nameserver?
Reading for nameserver: offline at this moment; last seen 33 days 17 hours ago.
Operator and location
What location is nameserver hosted in?
Reading: location. nameserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.105.218.141:28015.
What Rust version is nameserver on?
Rust network protocol 2633 and build 165217 on Windows is the build nameserver runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on nameserver, and is it online?
nameserver reports offline. The last reading came 33 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on nameserver?
Reading the name gives no gather rate for nameserver. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is nameserver on?
Check: map. Procedural, generated by the game, on nameserver.
Connection
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 89.105.218.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.