CompanionNPC LAN test
Offline 89.105.214.147:29115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 179/500
- 123/100
- 184/225
- 80/700
- 351/200
- 245/700
Quick answers
from the figures on this pageReset cycle
When does CompanionNPC LAN test wipe?
Its rhythm cannot be told from the wipes of CompanionNPC LAN test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on CompanionNPC LAN test?
These are the tags CompanionNPC LAN test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CompanionNPC LAN test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CompanionNPC LAN test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does CompanionNPC LAN test sit in the rankings?
Ranking for CompanionNPC LAN test: #15,344 on seven-day player hours, top 69% of all ranked servers.
How full does CompanionNPC LAN test get?
Status for CompanionNPC LAN test: offline. Last seen 4 days 1 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does CompanionNPC LAN test run from?
Reading: location. CompanionNPC LAN test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.105.214.147:29115.
What Rust version is CompanionNPC LAN test on?
Rust network protocol 2635 and build 168909 on Windows is the build CompanionNPC LAN test runs. To get in, your game needs the same protocol; Steam applies the update.
Is CompanionNPC LAN test up, and how often does it stay up?
CompanionNPC LAN test reports offline. The last reading came 4 days 1 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
How is CompanionNPC LAN test configured, and what rules are in force?
Check: gather rate. The name CompanionNPC LAN test does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on CompanionNPC LAN test?
Procedural map on CompanionNPC LAN test, made by the game's generator.
Connection
How do you connect to CompanionNPC LAN test?
Check: join. Open Rust, press F1, then enter client.connect 89.105.214.147:29115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.