RandomRaids local test
Offline 89.105.214.147:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC10d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 49/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageReset cycle
When does RandomRaids local test wipe?
The rhythm of RandomRaids local test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 20 hours ago the current world was made.
Lists and filters
Which tags does RandomRaids local test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RandomRaids local test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RandomRaids local test?
On Rust Metrics, RandomRaids local test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RandomRaids local test sit in the rankings?
Player hours over seven days put RandomRaids local test at #15,349, in the top 69% of all ranked servers.
What player count does RandomRaids local test carry?
RandomRaids local test is not responding; status offline, last seen 4 days 21 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does RandomRaids local test run from?
Reading: location. RandomRaids local test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.105.214.147:28115.
What Rust version is RandomRaids local test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RandomRaids local test. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RandomRaids local test, and is it online?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 4 days 21 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RandomRaids local test enforce, and what are its settings?
No gather rate appears in the name: RandomRaids local test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is RandomRaids local test on?
Check: map. Procedural, generated by the game, on RandomRaids local test.
Join
How can you get onto RandomRaids local test?
To join: start Rust, press F1 and type client.connect 89.105.214.147:28115. Or press Launch Rust here and Steam opens the game and connects you.