RandomRaids local test
Offline 89.105.214.146:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 125/100
- 176/225
- 70/700
- 211/700
- 347/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does RandomRaids local test follow?
The rhythm of RandomRaids local test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 11 hours ago.
Tag meanings
How should you read the tags on RandomRaids local test?
Tags published by RandomRaids local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RandomRaids local test?
These Rust Metrics lists carry RandomRaids local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RandomRaids local test hold among Rust servers?
Ranking for RandomRaids local test: #15,289 on seven-day player hours, top 69% of all ranked servers.
How full does RandomRaids local test get?
Reading for RandomRaids local test: offline at this moment; last seen 4 days 12 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does RandomRaids local test run from?
Reading: location. RandomRaids local test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.105.214.146:28115.
What Rust version is RandomRaids local test on?
Reading: RandomRaids local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RandomRaids local test, and is it online?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 4 days 12 hours ago. Uptime for the last 7 full days: 5 of 168 hours, or 3%. The first sighting on Rust Metrics was 18 October 2026.
Map and rules
What settings and rules apply on RandomRaids local test?
Check: gather rate. The name RandomRaids local test does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RandomRaids local test?
Procedural map on RandomRaids local test, made by the game's generator.
Connection
How do you connect to RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 89.105.214.146:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.