RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h107 Scan5 min
‹ All servers89.105.199.147:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_210_DevBlog

Offline 89.105.199.147:28015 checked 4d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,135top 46%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Server_210_DevBlog wipe, and when?

The rhythm of Server_210_DevBlog's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 3 hours ago.

Tag meanings

Which tags does Server_210_DevBlog carry, and what do they mean?

Tags published by Server_210_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; hd910d3d2 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Server_210_DevBlog appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Server_210_DevBlog: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Player count

What position does Server_210_DevBlog hold among Rust servers?

Ranking for Server_210_DevBlog: #10,135 on seven-day player hours, top 46% of all ranked servers.

How full does Server_210_DevBlog get?

Status for Server_210_DevBlog: offline. Last seen 4 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

Where does Server_210_DevBlog sit?

No region comes from Server_210_DevBlog. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 89.105.199.147:28015.

What Rust version is Server_210_DevBlog on?

Version check: Rust network protocol 2201 on Windows, run by Server_210_DevBlog. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Server_210_DevBlog, and is it online?

Server_210_DevBlog reports offline. The last reading came 4 days 22 hours ago. Reading: 2% uptime over the last 5 full days. It was up 2 of 120 hours. The first sighting on Rust Metrics was 22 October 2026.

Settings and map

What rules does Server_210_DevBlog enforce, and what are its settings?

Reading the name gives no gather rate for Server_210_DevBlog. The group limit is not published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Server_210_DevBlog?

Procedural map on Server_210_DevBlog, made by the game's generator.

Join

What do you do to join Server_210_DevBlog?

Press F1 in Rust and enter client.connect 89.105.199.147:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
v2201
Protocol Your game must run protocol 2201 to get in.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Plugins or settings make this a modded server.

Other

hd910d3d2
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.