RUST METRICSFlight deck · live data
Data live Servers11,631 Players42,149 Populated3,041 Fresh wipes 3 h96 Scan5 min
‹ All servers88.99.1.43:28045
Online Full Queue Fresh wipe Wipe due No query

Alkad PVE (x5|Kits|TP-Home)

Online EU 88.99.1.43:28045 checked 12m ago

5x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 58 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,366 ×1000

Entities

48 h range 118,457–125,095 · memory 3,106 MB
1239 ET SINCE RESTART 01:44

Uptime

1 h 44 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,281top 15% · #1227 in EU
Last wipe11d agobiweekly schedule
Next wipe2d 3hFri 30 Oct, 11:04 UTC
Memory3,106MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5208:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 11:04 UTC, in 2d 3h. Every other Friday at 11:04 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  1. WPT 1Fri 30 Oct, 11:04 UTC2d 3h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 11hFW
  3. WPT 3Fri 13 Nov, 11:04 UTC16d 3h
  4. WPT 4Fri 27 Nov, 11:04 UTC30d 3h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 11hFW
  6. WPT 6Fri 11 Dec, 11:04 UTC44d 3h

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:04 UTC11d ago 7 – running 0
Fri 2 Oct, 11:02 UTC25d ago 5 halved by day 11 14 days 0
Fri 18 Sep, 11:03 UTC39d ago 9 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Alkad PVE (x5|Kits|TP-Home) when wipe day comes?

An average of 7 players came at the busiest on its recent wipes. 29 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 8.5 it fell below half when it didn't.

What wipe timing does Alkad PVE (x5|Kits|TP-Home) follow?

every other Friday at 11:04 UTC is how Alkad PVE (x5|Kits|TP-Home) wipes. Friday 30 October at 11:04 UTC is when its next wipe is due. The world it runs now was made 11 days 20 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on Alkad PVE (x5|Kits|TP-Home)?

Tags published by Alkad PVE (x5|Kits|TP-Home), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts64 (Group limit): You may team up with at most 64; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^k (Build server): Design bases and practise building; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Alkad PVE (x5|Kits|TP-Home) appear in Rust Metrics lists and filters?

On Rust Metrics, Alkad PVE (x5|Kits|TP-Home) sits in these lists: Best 5x Rust servers: live readings, EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Population

What position does Alkad PVE (x5|Kits|TP-Home) hold among Rust servers?

Player hours over the last seven days put Alkad PVE (x5|Kits|TP-Home) at #3,281, #1,227 in Europe, in the top 15% of all ranked servers.

What player count does Alkad PVE (x5|Kits|TP-Home) carry?

Current headcount on Alkad PVE (x5|Kits|TP-Home): 1 players, 100 slots available. Check: players over seven days. Average 1, peak 6. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.

Operator and location

Where does Alkad PVE (x5|Kits|TP-Home) sit?

Alkad PVE (x5|Kits|TP-Home) gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 88.99.1.43:28045.

What Rust version is Alkad PVE (x5|Kits|TP-Home) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Alkad PVE (x5|Kits|TP-Home). To get in, your game needs the same protocol; Steam applies the update.

How does Alkad PVE (x5|Kits|TP-Home) perform?

Check: fps. Average 56 server fps over the last 48 hours, low of 30. Within range. Reading: 125,095 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,810 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Alkad PVE (x5|Kits|TP-Home), and is it online?

Check: connection. Alkad PVE (x5|Kits|TP-Home) is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Alkad PVE (x5|Kits|TP-Home) enforce, and what are its settings?

The name carries the rate: 5x gather on Alkad PVE (x5|Kits|TP-Home). The cap on groups is 64 players. build & creative, building sandbox, with gathering removed — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Alkad PVE (x5|Kits|TP-Home)?

Check: map. Procedural, size 4,250, seed 1863554979, generated by the game on Alkad PVE (x5|Kits|TP-Home). View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Alkad PVE (x5|Kits|TP-Home)?

To join: start Rust, press F1 and type client.connect 88.99.1.43:28045. Or press Launch Rust here and Steam opens the game and connects you. https://m.vk.com/rust_alkad is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^k,EU,^p,gmrust,cs168909,ts64,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts64
Group limit You may team up with at most 64.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^k
Build server Design bases and practise building.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.