IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:39 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 122/100
- 192/225
- 71/700
- 9/200
- 21/1000
Quick answers
from the figures on this pageReset cycle
When does IKS[211 Devblog] wipe?
To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 hours ago.
Tag meanings
How should you read the tags on IKS[211 Devblog]?
Check: tags. The game's server browser reads mp10 (Max players): Slots: 10; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
On Rust Metrics, IKS[211 Devblog] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.
Population
What position does IKS[211 Devblog] hold among Rust servers?
Ranking for IKS[211 Devblog]: #10,298 on seven-day player hours, top 46% of all ranked servers.
What is the population on IKS[211 Devblog]?
IKS[211 Devblog] is not responding; status offline, last seen 24 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.
Server
Which location does IKS[211 Devblog] run from?
No region tag on IKS[211 Devblog]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 88.201.151.129:27015.
What Rust version is IKS[211 Devblog] on?
Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Matching protocol is required to join. Let Steam update your game.
What is the uptime on IKS[211 Devblog], and is it online?
Reading: offline. IKS[211 Devblog] last answered 24 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. The first sighting on Rust Metrics was 12 October 2026.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
Reading the name gives no gather rate for IKS[211 Devblog]. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.
How to join
What do you do to join IKS[211 Devblog]?
To join: start Rust, press F1 and type client.connect 88.201.151.129:27015. Or press Launch Rust here and Steam opens the game and connects you.