TEST
Offline 88.200.215.138:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 58/225
- 21/700
- 60/700
- 254/310
Quick answers
from the figures on this pageReset cycle
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 23 hours ago the current world was made.
Tags
How should you read the tags on TEST?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TEST sit in the rankings?
Ranking for TEST: #14,390 on seven-day player hours, top 66% of all ranked servers.
How full does TEST get?
Reading for TEST: offline at this moment; last seen 35 days 20 hours ago.
Server
Which location does TEST run from?
No region comes from TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 88.200.215.138:28015.
What Rust version is TEST on?
Rust network protocol 2633 and build 163794 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST, and is it online?
Check: connection. TEST is offline at this moment. Last contact was 35 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
How to join
How can you get onto TEST?
Press F1 in Rust and enter client.connect 88.200.215.138:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.