RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,285 Populated2,838 Fresh wipes 3 h132 Scan5 min
‹ All servers88.200.215.103:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 88.200.215.103:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,041top 36%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct30 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does nameserver wipe, and when?

Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 22 hours ago.

Tags

How should you read the tags on nameserver?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does nameserver appear in Rust Metrics lists and filters?

Rust Metrics lists featuring nameserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does nameserver hold among Rust servers?

Ranking for nameserver: #8,041 on seven-day player hours, top 36% of all ranked servers.

How full does nameserver get?

Status for nameserver: offline. Last seen 2 days 8 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

What location is nameserver hosted in?

Reading: location. nameserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 88.200.215.103:28015.

What Rust version is nameserver on?

Reading: nameserver, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is nameserver up, and how often does it stay up?

Reading: offline. nameserver last answered 2 days 8 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 27 October 2026.

Map and rules

What settings and rules apply on nameserver?

No gather rate appears in the name: nameserver. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on nameserver?

The game generates a procedural map for nameserver.

Connection

How can you get onto nameserver?

Check: join. Open Rust, press F1, then enter client.connect 88.200.215.103:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players Slots: 15.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.