testing testing testing testing testing testing testing test
Offline EU 88.191.209.193:28015 checked 5h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:04 UTC, in 2h. Every Tuesday at 18:02 and every Thursday at 18:04 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:04 UTC2h
- WPT 2Tue 3 Nov, 18:02 UTC5d 2h
- WPT 3Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 4Tue 10 Nov, 18:02 UTC12d 2h
- WPT 5Thu 12 Nov, 18:04 UTC14d 2h
- WPT 6Tue 17 Nov, 18:02 UTC19d 2h
- WPT 7Thu 19 Nov, 18:04 UTC21d 2h
- WPT 8Tue 24 Nov, 18:02 UTC26d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:27 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 18:02 UTC1d ago | – | – | – | 0 |
| Thu 22 Oct, 18:04 UTC6d ago | 1 | halved by day 1 | 5 days | 1 |
| Fri 16 Oct, 09:20 UTC13d ago | 1 | halved by day 5 | 6.4 days | 0 |
| Thu 15 Oct, 18:02 UTC13d ago | 1 | – | 0.6 days | 0 |
| Tue 13 Oct, 18:02 UTC15d ago | 0 | – | 2 days | 0 |
| Thu 8 Oct, 18:02 UTC20d ago | 0 | – | 5 days | 0 |
| Tue 6 Oct, 18:03 UTC22d ago | 0 | – | 2 days | 0 |
| Tue 6 Oct, 11:25 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 07:06 UTC26d ago | 0 | – | 3.2 days | 0 |
| Fri 2 Oct, 13:02 UTC27d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 123/100
- 172/225
- 176/200
- 8/175
- 33/100
- 5/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on testing testing testing testing testing testing testing test?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does testing testing testing testing testing testing testing test wipe, and when?
The wipe rhythm of testing testing testing testing testing testing testing test is every Tuesday at 18:02 and every Thursday at 18:04 UTC. Thursday 29 October at 18:04 UTC is when its next wipe is due. 29 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on testing testing testing testing testing testing testing test?
Tags published by testing testing testing testing testing testing testing test, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does testing testing testing testing testing testing testing test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry testing testing testing testing testing testing testing test: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player count
Where does testing testing testing testing testing testing testing test sit in the rankings?
Top 40% of all ranked servers: testing testing testing testing testing testing testing test takes #8,884 on seven-day player hours and #2,166 in Europe.
How full does testing testing testing testing testing testing testing test get?
Status for testing testing testing testing testing testing testing test: offline. Last seen 5 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does testing testing testing testing testing testing testing test sit?
Reading: location. The EU tag puts testing testing testing testing testing testing testing test in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 88.191.209.193:28015.
What Rust version is testing testing testing testing testing testing testing test on?
Reading: testing testing testing testing testing testing testing test, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is testing testing testing testing testing testing testing test up, and how often does it stay up?
Check: connection. testing testing testing testing testing testing testing test is offline at this moment. Last contact was 5 hours ago. Uptime for the last 7 full days: 162 of 168 hours, or 96%. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on testing testing testing testing testing testing testing test?
No gather rate appears in the name: testing testing testing testing testing testing testing test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Connection
What do you do to join testing testing testing testing testing testing testing test?
To join: start Rust, press F1 and type client.connect 88.191.209.193:28015. Or press Launch Rust here and Steam opens the game and connects you.