Flutes Local Rust Dev
Offline 88.186.146.202:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 21:39 UTC36d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 122/100
- 93/225
- 31/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Flutes Local Rust Dev when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does Flutes Local Rust Dev wipe?
To tell the rhythm of Flutes Local Rust Dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 36 days 8 hours ago.
Tag meanings
Which tags does Flutes Local Rust Dev carry, and what do they mean?
Tags published by Flutes Local Rust Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Flutes Local Rust Dev appear in Rust Metrics lists and filters?
On Rust Metrics, Flutes Local Rust Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Flutes Local Rust Dev sit in the rankings?
Player hours over seven days put Flutes Local Rust Dev at #13,219, in the top 57% of all ranked servers.
What is the population on Flutes Local Rust Dev?
Status for Flutes Local Rust Dev: offline. Last seen 36 days 6 hours ago.
Server
Where does Flutes Local Rust Dev sit?
Reading: location. Flutes Local Rust Dev gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 88.186.146.202:28015.
What Rust version is Flutes Local Rust Dev on?
Reading: Flutes Local Rust Dev, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Flutes Local Rust Dev, and is it online now?
Check: connection. Flutes Local Rust Dev is offline at this moment. Last contact was 36 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 22 September 2026.
Rules and settings
What settings and rules apply on Flutes Local Rust Dev?
No gather rate appears in the name: Flutes Local Rust Dev. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Flutes Local Rust Dev on?
The game generates a procedural map for Flutes Local Rust Dev.
How to join
What do you do to join Flutes Local Rust Dev?
To join: start Rust, press F1 and type client.connect 88.186.146.202:28015. Or press Launch Rust here and Steam opens the game and connects you.