LinuxGSM
Online 88.184.50.173:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageWipe timing
When does LinuxGSM wipe?
Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 22 hours ago the current world was made.
Tag meanings
How should you read the tags on LinuxGSM?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LinuxGSM appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LinuxGSM: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does LinuxGSM hold among Rust servers?
Ranking for LinuxGSM: #3,711 on seven-day player hours, top 17% of all ranked servers.
How full does LinuxGSM get?
Current headcount on LinuxGSM: 0 players, 50 slots available. Check: players over seven days. Average 1, peak 3. The last 48 hours peaked at 14:00 UTC, averaging 3 players at that hour.
Server details
Where does LinuxGSM sit?
No region tag on LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 88.184.50.173:28015.
What Rust version is LinuxGSM on?
Rust network protocol 2635 and build 168909 on Linux is the build LinuxGSM runs. Matching protocol is required to join. Let Steam update your game.
Is LinuxGSM up, and how often does it stay up?
Reading: online. LinuxGSM answers right now. Reading: 62% uptime over the last 5 full days. It was up 74 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.
Rules and settings
How is LinuxGSM configured, and what rules are in force?
Check: gather rate. The name LinuxGSM does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is LinuxGSM on?
Check: map. Procedural, generated by the game, on LinuxGSM.
Connection
What do you do to join LinuxGSM?
To join: start Rust, press F1 and type client.connect 88.184.50.173:28015. Or press Launch Rust here and Steam opens the game and connects you.