TroubleChute
Offline 88.154.34.77:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 134/100
- 130/225
- 31/200
- 141/700
- 47/1000
Quick answers
from the figures on this pageWipe schedule
When does TroubleChute wipe?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on TroubleChute?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #14,053 on seven-day player hours, top 65% of all ranked servers.
How full does TroubleChute get?
Status for TroubleChute: offline. Last seen 12 days 1 hours ago.
Operator and location
What location is TroubleChute hosted in?
No region comes from TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 88.154.34.77:28015.
What Rust version is TroubleChute on?
Rust network protocol 2634 and build 167398 on Windows is the build TroubleChute runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TroubleChute, and is it online?
Reading: offline. TroubleChute last answered 12 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.
Settings and map
How is TroubleChute configured, and what rules are in force?
Check: gather rate. The name TroubleChute does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
Check: map. Procedural, generated by the game, on TroubleChute.
Join
What do you do to join TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 88.154.34.77:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.