RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers88.147.254.226:29015
Offline Full Queue Fresh wipe Wipe due No query

A Rust Server

Offline 88.147.254.226:29015 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,280top 70%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:09 UTC11d ago 1 – running 0
Wed 14 Oct, 17:56 UTC14d ago 0 – 3 days 0
Wed 14 Oct, 04:21 UTC15d ago 0 – 0.6 days 0
Sun 11 Oct, 12:22 UTC18d ago 0 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on A Rust Server?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 2 hours in.

How often does A Rust Server wipe, and when?

There is no next wipe to predict: A Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 17 hours ago.

Lists and filters

Which tags does A Rust Server carry, and what do they mean?

These are the tags A Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Rust Server?

These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Rust Server sit in the rankings?

Player hours over seven days put A Rust Server at #15,280, in the top 70% of all ranked servers.

How full does A Rust Server get?

Reading for A Rust Server: offline at this moment; last seen 11 days 15 hours ago.

Server details

Where does A Rust Server sit?

No region tag on A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 88.147.254.226:29015.

What Rust version is A Rust Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on A Rust Server, and is it online?

A Rust Server reports offline. The last reading came 11 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does A Rust Server enforce, and what are its settings?

Check: gather rate. The name A Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Rust Server?

Check: map. Procedural, size 1,800, seed 1234567, generated by the game on A Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto A Rust Server?

Press F1 in Rust and enter client.connect 88.147.254.226:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.