Creative / Build
Offline 88.133.80.45:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/101
- 0/25
- 157/999
- 196/999
- 52/150
- 19/100
Quick answers
from the figures on this pageReset cycle
When does Creative / Build wipe?
The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on Creative / Build?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Creative / Build. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Creative / Build hold among Rust servers?
Ranking for Creative / Build: #12,909 on seven-day player hours, top – of all ranked servers.
What player count does Creative / Build carry?
Creative / Build is not responding; status offline, last seen 44 days 12 hours ago.
Operator and location
Which location does Creative / Build run from?
No region tag on Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 88.133.80.45:28015.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 163794 on Windows is the build Creative / Build runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Creative / Build, and is it online now?
Reading: offline. Creative / Build last answered 44 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.
Map and rules
How is Creative / Build configured, and what rules are in force?
Reading the name gives no gather rate for Creative / Build. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto Creative / Build?
To join: start Rust, press F1 and type client.connect 88.133.80.45:28015. Or press Launch Rust here and Steam opens the game and connects you.