RUST METRICSFlight deck · live data
Data live Servers11,682 Players54,903 Populated3,147 Fresh wipes 3 h122 Scan5 min
‹ All servers88.114.139.3:28015
Online Full Queue Fresh wipe Wipe due No query

MyTestServer

Online 88.114.139.3:28015 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 222 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 11,278 ×1000

Entities

48 h range 10,972–13,357 · memory 963 MB
1239 ET SINCE RESTART 06:18

Uptime

6 h 18 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,360top 38%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory963MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75102:0009:0013:0019:0021:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0009:0013:0019:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:54 UTC2d ago – – – 1
Sun 25 Oct, 10:50 UTC4d ago – – – 0
Sun 25 Oct, 10:35 UTC4d ago 1 – 2.5 days 0
Fri 23 Oct, 11:45 UTC6d ago – – – 0
Fri 23 Oct, 11:03 UTC6d ago 0 – 2 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does MyTestServer wipe?

A new world is made every few hours by MyTestServer, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on MyTestServer?

Tags published by MyTestServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show MyTestServer?

Rust Metrics lists featuring MyTestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does MyTestServer sit in the rankings?

Player hours over seven days put MyTestServer at #8,360, in the top 38% of all ranked servers.

How full does MyTestServer get?

Current headcount on MyTestServer: 0 players, 1 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 08:00 UTC over the last 48 hours.

Operator and location

Where does MyTestServer sit?

No region tag on MyTestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 88.114.139.3:28015.

What Rust version is MyTestServer on?

Rust network protocol 2635 and build 167781 on Windows is the build MyTestServer runs. To get in, your game needs the same protocol; Steam applies the update.

How does MyTestServer perform?

Reading: 234 server fps on average across the last 48 hours. It never dropped below 222. Reading: 13,357 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,147 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on MyTestServer, and is it online?

Check: connection. MyTestServer is online at this moment. Reading: uptime. About 6 hours ago it restarted, on its own count. Uptime for the last 6 full days: 20 of 144 hours, or 14%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Map and rules

How is MyTestServer configured, and what rules are in force?

Reading the name gives no gather rate for MyTestServer. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is MyTestServer on?

Check: map. Procedural, size 2,000, seed 1337, generated by the game on MyTestServer. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join MyTestServer?

To join: start Rust, press F1 and type client.connect 88.114.139.3:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.