RUST METRICSFlight deck · live data
Data live Servers11,749 Players55,156 Populated3,381 Fresh wipes 3 h134 Scan5 min
‹ All servers87.95.174.15:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 87.95.174.15:28015 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,498no region published
Last wipe495d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does nameserver wipe, and when?

Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 495 days 7 hours ago the current world was made.

Tags

How should you read the tags on nameserver?

These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; v2590 (Protocol): Your game must run protocol 2590 to get in; cs123128 (Build): The server runs game build 123128; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $reu2 (Region code): eu2 is the region code on record; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does nameserver appear in Rust Metrics lists and filters?

These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Occupancy

Where does nameserver sit in the rankings?

Ranking for nameserver: #15,498 on seven-day player hours, top – of all ranked servers.

What player count does nameserver carry?

Status for nameserver: offline. Last seen 38 days 17 hours ago.

Operator and location

Where does nameserver sit?

Reading: location. nameserver gives no region, with region code eu2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 87.95.174.15:28015.

What Rust version is nameserver on?

Rust network protocol 2590 and build 123128 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.

How reliable is nameserver, and is it online now?

Reading: offline. nameserver last answered 38 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does nameserver enforce, and what are its settings?

No gather rate appears in the name: nameserver. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on nameserver?

The game generates a procedural map for nameserver.

Join

How can you get onto nameserver?

To join: start Rust, press F1 and type client.connect 87.95.174.15:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$reu2,v2590,gmrust,cs123128,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players Slots: 15.
v2590
Protocol Your game must run protocol 2590 to get in.
cs123128
Build The server runs game build 123128.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$reu2
Region code eu2 is the region code on record.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.