nameserver
Offline 87.95.174.15:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/500
- 129/100
- 54/225
- 53/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
How often does nameserver wipe, and when?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 495 days 7 hours ago the current world was made.
Tags
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; v2590 (Protocol): Your game must run protocol 2590 to get in; cs123128 (Build): The server runs game build 123128; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $reu2 (Region code): eu2 is the region code on record; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Occupancy
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,498 on seven-day player hours, top – of all ranked servers.
What player count does nameserver carry?
Status for nameserver: offline. Last seen 38 days 17 hours ago.
Operator and location
Where does nameserver sit?
Reading: location. nameserver gives no region, with region code eu2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 87.95.174.15:28015.
What Rust version is nameserver on?
Rust network protocol 2590 and build 123128 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is nameserver, and is it online now?
Reading: offline. nameserver last answered 38 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does nameserver enforce, and what are its settings?
No gather rate appears in the name: nameserver. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Join
How can you get onto nameserver?
To join: start Rust, press F1 and type client.connect 87.95.174.15:28015. Or press Launch Rust here and Steam opens the game and connects you.