RUST METRICSFlight deck · live data
Data live Servers11,621 Players36,954 Populated2,901 Fresh wipes 3 h58 Scan5 min
‹ All servers87.255.2.244:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust DEV Server

Offline 87.255.2.244:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,666top 57%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does My Rust DEV Server wipe?

To tell the rhythm of My Rust DEV Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 11 hours ago.

Tag meanings

How should you read the tags on My Rust DEV Server?

Tags published by My Rust DEV Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust DEV Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Rust DEV Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does My Rust DEV Server hold among Rust servers?

Player hours over seven days put My Rust DEV Server at #12,666, in the top 57% of all ranked servers.

What player count does My Rust DEV Server carry?

Reading for My Rust DEV Server: offline at this moment; last seen 4 days 13 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does My Rust DEV Server run from?

No region tag on My Rust DEV Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.255.2.244:28015.

What Rust version is My Rust DEV Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Rust DEV Server. Matching protocol is required to join. Let Steam update your game.

How reliable is My Rust DEV Server, and is it online now?

Reading: offline. My Rust DEV Server last answered 4 days 13 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 10 October 2026.

Map and rules

What settings and rules apply on My Rust DEV Server?

Check: gather rate. The name My Rust DEV Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on My Rust DEV Server?

Check: map. Procedural, generated by the game, on My Rust DEV Server.

Connection

How do you connect to My Rust DEV Server?

Press F1 in Rust and enter client.connect 87.255.2.244:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.