My Rust DEV Server
Offline 87.255.2.244:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/500
- 125/100
- 48/225
- 18/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
When does My Rust DEV Server wipe?
To tell the rhythm of My Rust DEV Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 11 hours ago.
Tag meanings
How should you read the tags on My Rust DEV Server?
Tags published by My Rust DEV Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Rust DEV Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Rust DEV Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does My Rust DEV Server hold among Rust servers?
Player hours over seven days put My Rust DEV Server at #12,666, in the top 57% of all ranked servers.
What player count does My Rust DEV Server carry?
Reading for My Rust DEV Server: offline at this moment; last seen 4 days 13 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does My Rust DEV Server run from?
No region tag on My Rust DEV Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.255.2.244:28015.
What Rust version is My Rust DEV Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Rust DEV Server. Matching protocol is required to join. Let Steam update your game.
How reliable is My Rust DEV Server, and is it online now?
Reading: offline. My Rust DEV Server last answered 4 days 13 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 10 October 2026.
Map and rules
What settings and rules apply on My Rust DEV Server?
Check: gather rate. The name My Rust DEV Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on My Rust DEV Server?
Check: map. Procedural, generated by the game, on My Rust DEV Server.
Connection
How do you connect to My Rust DEV Server?
Press F1 in Rust and enter client.connect 87.255.2.244:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.