Pop_Rust_Classic
Online 87.224.251.94:39998 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 118,377–122,614 · memory 3,423 MBUptime
1 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW27d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 442/500
- 251/275
- 138/350
- 171/400
- 70/200
- 105/125
Quick answers
from the figures on this pageReset cycle
What happens on Pop_Rust_Classic when wipe day comes?
An average of 7 players came at the busiest on its recent wipes. 23 hours after the wipe, the crowd peaked on the latest wipe.
How often does Pop_Rust_Classic wipe, and when?
The only wipe for Pop_Rust_Classic is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does Pop_Rust_Classic carry, and what do they mean?
Tags published by Pop_Rust_Classic, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Pop_Rust_Classic?
These Rust Metrics lists carry Pop_Rust_Classic: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Pop_Rust_Classic hold among Rust servers?
Ranking for Pop_Rust_Classic: #3,863 on seven-day player hours, top 17% of all ranked servers.
What is the population on Pop_Rust_Classic?
3 of 200 slots are filled on Pop_Rust_Classic right now. Check: players over seven days. Average 1, peak 5. Average at the busiest hour was 4 players, at 14:00 UTC over the last 48 hours.
Server
Which location does Pop_Rust_Classic run from?
Reading: location. Pop_Rust_Classic gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.224.251.94:39998.
What Rust version is Pop_Rust_Classic on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Pop_Rust_Classic. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Pop_Rust_Classic?
Check: fps. Average 40 server fps over the last 48 hours, low of 28. Within range. Reading: 122,614 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,360 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Pop_Rust_Classic, and is it online?
Reading: online. Pop_Rust_Classic answers right now. Check: restart. The uptime it reports puts the last restart about 44 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Pop_Rust_Classic?
Reading the name gives no gather rate for Pop_Rust_Classic. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Pop_Rust_Classic?
Check: map. Procedural, size 4,500, seed 1189436084, generated by the game on Pop_Rust_Classic. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Pop_Rust_Classic?
To join: start Rust, press F1 and type client.connect 87.224.251.94:39998. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://t.me/rust_pve.
