[EU] Survivor
Online EU 87.212.65.214:28015 checked 9m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 92 · below 20 is lag, below 10 is badEntities
48 h range 108,832–111,930 · memory 3,424 MBUptime
2 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:26 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 155/999
- 23/100
- 5/100
- 26/150
- 3/50
- 9/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [EU] Survivor?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does [EU] Survivor wipe, and when?
Its rhythm cannot be told from the wipes of [EU] Survivor on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 22 hours ago.
Tags
How should you read the tags on [EU] Survivor?
Tags published by [EU] Survivor, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [EU] Survivor?
Rust Metrics lists featuring [EU] Survivor: EU Rust servers, checked, Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does [EU] Survivor sit in the rankings?
Top 69% of all ranked servers: [EU] Survivor takes #15,344 on seven-day player hours and #2,569 in Europe.
How full does [EU] Survivor get?
0 of 100 slots are filled on [EU] Survivor right now. Check: player average. 0 over the last seven days.
Server details
Where does [EU] Survivor sit?
[EU] Survivor gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 87.212.65.214:28015.
What Rust version is [EU] Survivor on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [EU] Survivor. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [EU] Survivor?
Over the last 48 hours the average was 116 server fps; the floor was 92. Peak entity count: 111,930. Buildings, deployables and all else included. Check: memory. Peak use was 3,708 MB. What players call lag comes from low fps and an entity count on the rise.
Is [EU] Survivor up, and how often does it stay up?
Reading: online. [EU] Survivor answers right now. Reading: uptime. About 2 days 4 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is [EU] Survivor configured, and what rules are in force?
Reading the name gives no gather rate for [EU] Survivor. The group cap is 8 players, which is the default in the game. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is [EU] Survivor on?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on [EU] Survivor. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to [EU] Survivor?
Check: join. Open Rust, press F1, then enter client.connect 87.212.65.214:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.