test
Offline 87.120.93.3:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 132/100
- 30/225
- 24/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does test follow?
To tell the rhythm of test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 13 hours ago.
Tags
Which tags does test carry, and what do they mean?
These are the tags test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does test sit in the rankings?
Ranking for test: #15,980 on seven-day player hours, top 71% of all ranked servers.
How full does test get?
test is not responding; status offline, last seen 22 days 15 hours ago.
Server details
Where does test sit?
No region comes from test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 87.120.93.3:28015.
What Rust version is test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test, and is it online?
Reading: offline. test last answered 22 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.
Settings and map
What rules does test enforce, and what are its settings?
No gather rate appears in the name: test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is test on?
The game generates a procedural map for test.
How to join
What do you do to join test?
To join: start Rust, press F1 and type client.connect 87.120.93.3:28015. Or press Launch Rust here and Steam opens the game and connects you.