Chill
Online 87.120.167.233:29081 checked 9m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 128 · below 20 is lag, below 10 is badEntities
48 h range 101,131–108,817 · memory 3,753 MBUptime
1 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:28 UTC2d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 126/100
- 153/225
- 68/700
- 3/200
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Chill when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Chill wipe?
The rhythm of Chill's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 16 hours ago.
Tag meanings
Which tags does Chill carry, and what do they mean?
Tags published by Chill, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Chill appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Chill: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Chill hold among Rust servers?
Player hours over seven days put Chill at #5,147, in the top 23% of all ranked servers.
What player count does Chill carry?
0 of 30 slots are filled on Chill right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 22:00 UTC, 2 players on average.
Server details
What location is Chill hosted in?
No region comes from Chill. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.120.167.233:29081.
What Rust version is Chill on?
Reading: Chill, Rust network protocol 2635 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Chill within range?
Over the last 48 hours the average was 138 server fps; the floor was 128. Reading: 108,817 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,753 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Chill, and is it online?
Chill reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 33 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
How is Chill configured, and what rules are in force?
No gather rate appears in the name: Chill. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Chill?
Size 4,250 and seed 1337: the game generates the procedural map on Chill from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How can you get onto Chill?
To join: start Rust, press F1 and type client.connect 87.120.167.233:29081. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://gamever.io.
