Testserver
Online 87.104.253.168:28015 checked 7m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:42 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 122/100
- 53/225
- 13/700
- 3/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Testserver?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Testserver wipe?
The rhythm of Testserver's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 10 hours ago.
Tags
Which tags does Testserver carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Testserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Testserver sit in the rankings?
Player hours over seven days put Testserver at #5,226, in the top 23% of all ranked servers.
What is the population on Testserver?
0 of 2 slots are filled on Testserver right now. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.
Server details
Where does Testserver sit?
Reading: location. Testserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 87.104.253.168:28015.
What Rust version is Testserver on?
Rust network protocol 2635 and build 168909 on Linux is the build Testserver runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Testserver, and is it online now?
Check: connection. Testserver is online at this moment. Reading: 58% uptime over the last 3 full days. It was up 42 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What settings and rules apply on Testserver?
No gather rate appears in the name: Testserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Which map is live on Testserver?
The game generates a procedural map for Testserver.
Connection
How can you get onto Testserver?
Press F1 in Rust and enter client.connect 87.104.253.168:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.