RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 124/225
- 40/700
- 3/200
- 15/1000
Quick answers
from the figures on this pageWipe timing
What happens on RF Rework Test (local) when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RF Rework Test (local) follow?
To tell the rhythm of RF Rework Test (local), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 7 hours ago.
Tags
Which tags does RF Rework Test (local) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from RF Rework Test (local). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RF Rework Test (local)?
On Rust Metrics, RF Rework Test (local) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does RF Rework Test (local) sit in the rankings?
Player hours over seven days put RF Rework Test (local) at #14,215, in the top 64% of all ranked servers.
What is the population on RF Rework Test (local)?
RF Rework Test (local) is not responding; status offline, last seen 2 days 18 hours ago. Check: players over seven days. Average 0, peak 1.
Server
What location is RF Rework Test (local) hosted in?
No region comes from RF Rework Test (local). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 86.85.213.120:28015.
What Rust version is RF Rework Test (local) on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RF Rework Test (local). Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RF Rework Test (local), and is it online?
Check: connection. RF Rework Test (local) is offline at this moment. Last contact was 2 days 18 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RF Rework Test (local) enforce, and what are its settings?
No gather rate appears in the name: RF Rework Test (local). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RF Rework Test (local)?
Check: map. Procedural, generated by the game, on RF Rework Test (local).
Join
How can you get onto RF Rework Test (local)?
Press F1 in Rust and enter client.connect 86.85.213.120:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.