CrowdControlServer
Offline 86.76.104.209:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/500
- 130/100
- 184/225
- 109/700
- 7/200
- 44/1000
Quick answers
from the figures on this pageWipe timing
When does CrowdControlServer wipe?
Its rhythm cannot be told from the wipes of CrowdControlServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 36 days 13 hours ago.
Lists and filters
How should you read the tags on CrowdControlServer?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from CrowdControlServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show CrowdControlServer?
On Rust Metrics, CrowdControlServer sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does CrowdControlServer hold among Rust servers?
Ranking for CrowdControlServer: #15,483 on seven-day player hours, top 71% of all ranked servers.
What player count does CrowdControlServer carry?
Status for CrowdControlServer: offline. Last seen 15 days 14 hours ago.
Server
Which location does CrowdControlServer run from?
No region comes from CrowdControlServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 86.76.104.209:28015.
What Rust version is CrowdControlServer on?
Reading: CrowdControlServer, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
Is CrowdControlServer up, and how often does it stay up?
CrowdControlServer reports offline. The last reading came 15 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What rules does CrowdControlServer enforce, and what are its settings?
Check: gather rate. The name CrowdControlServer does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is CrowdControlServer on?
The game generates a procedural map for CrowdControlServer.
Connection
What do you do to join CrowdControlServer?
Press F1 in Rust and enter client.connect 86.76.104.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.