RUST METRICSFlight deck · live data
Data live Servers11,845 Players80,760 Populated3,897 Fresh wipes 3 h164 Scan5 min
‹ All servers86.49.237.84:28015
Offline Full Queue Fresh wipe Wipe due No query

Funandrelax - Local Cinematic

Offline 86.49.237.84:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,540top 39%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:44 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Funandrelax - Local Cinematic when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 10 hours in.

What wipe timing does Funandrelax - Local Cinematic follow?

Its rhythm cannot be told from the wipes of Funandrelax - Local Cinematic on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 21 hours ago.

Lists and filters

Which tags does Funandrelax - Local Cinematic carry, and what do they mean?

These are the tags Funandrelax - Local Cinematic publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Funandrelax - Local Cinematic appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Funandrelax - Local Cinematic: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Funandrelax - Local Cinematic hold among Rust servers?

Ranking for Funandrelax - Local Cinematic: #8,540 on seven-day player hours, top 39% of all ranked servers.

What is the population on Funandrelax - Local Cinematic?

Reading for Funandrelax - Local Cinematic: offline at this moment; last seen 4 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Where does Funandrelax - Local Cinematic sit?

No region comes from Funandrelax - Local Cinematic. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 86.49.237.84:28015.

What Rust version is Funandrelax - Local Cinematic on?

Rust network protocol 2635 and build 168909 on Windows is the build Funandrelax - Local Cinematic runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Funandrelax - Local Cinematic, and is it online now?

Check: connection. Funandrelax - Local Cinematic is offline at this moment. Last contact was 4 days 2 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. The first sighting on Rust Metrics was 15 October 2026.

Settings and map

What settings and rules apply on Funandrelax - Local Cinematic?

No gather rate appears in the name: Funandrelax - Local Cinematic. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is Funandrelax - Local Cinematic on?

The game generates a procedural map for Funandrelax - Local Cinematic.

How to join

How can you get onto Funandrelax - Local Cinematic?

To join: start Rust, press F1 and type client.connect 86.49.237.84:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.