TroubleChute
Offline 86.46.27.155:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:55 UTC23d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 135/100
- 109/225
- 44/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
When does TroubleChute wipe?
To tell the rhythm of TroubleChute, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 19 hours ago.
Lists and filters
How should you read the tags on TroubleChute?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #14,892 on seven-day player hours, top 68% of all ranked servers.
What is the population on TroubleChute?
TroubleChute is not responding; status offline, last seen 15 days 17 hours ago.
Server
Where does TroubleChute sit?
No region comes from TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 86.46.27.155:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by TroubleChute. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TroubleChute, and is it online now?
Reading: offline. TroubleChute last answered 15 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
Reading the name gives no gather rate for TroubleChute. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
Join
What do you do to join TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 86.46.27.155:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.