DeadInTen | Mixed PVE/PVP | Modded with QOL
Offline 86.30.113.113:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:28 UTC18d ago | 1 | – | running | 1 |
| Sat 3 Oct, 09:13 UTC25d ago | 3 | halved by day 1 | 7.3 days | 0 |
| Thu 1 Oct, 20:09 UTC FW27d ago | 3 | – | 1.5 days | 1 |
| Tue 15 Sep, 16:38 UTC43d ago | 1 | held half | 16.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 131/100
- 33/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on DeadInTen | Mixed PVE/PVP | Modded with QOL?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't.
When does DeadInTen | Mixed PVE/PVP | Modded with QOL wipe?
There is no next wipe to predict: DeadInTen | Mixed PVE/PVP | Modded with QOL wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 10 hours ago.
Tags
Which tags does DeadInTen | Mixed PVE/PVP | Modded with QOL carry, and what do they mean?
These are the tags DeadInTen | Mixed PVE/PVP | Modded with QOL publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DeadInTen | Mixed PVE/PVP | Modded with QOL appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DeadInTen | Mixed PVE/PVP | Modded with QOL: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does DeadInTen | Mixed PVE/PVP | Modded with QOL hold among Rust servers?
Ranking for DeadInTen | Mixed PVE/PVP | Modded with QOL: #12,086 on seven-day player hours, top 54% of all ranked servers.
What is the population on DeadInTen | Mixed PVE/PVP | Modded with QOL?
DeadInTen | Mixed PVE/PVP | Modded with QOL is not responding; status offline, last seen 2 days 3 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does DeadInTen | Mixed PVE/PVP | Modded with QOL sit?
Reading: location. DeadInTen | Mixed PVE/PVP | Modded with QOL gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 86.30.113.113:28015.
What Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL on?
Rust network protocol 2635 and build 168909 on Windows is the build DeadInTen | Mixed PVE/PVP | Modded with QOL runs. Matching protocol is required to join. Let Steam update your game.
How reliable is DeadInTen | Mixed PVE/PVP | Modded with QOL, and is it online now?
Reading: offline. DeadInTen | Mixed PVE/PVP | Modded with QOL last answered 2 days 3 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does DeadInTen | Mixed PVE/PVP | Modded with QOL enforce, and what are its settings?
Reading the name gives no gather rate for DeadInTen | Mixed PVE/PVP | Modded with QOL. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DeadInTen | Mixed PVE/PVP | Modded with QOL?
Check: map. Procedural, size 5,000, seed 1467440566, generated by the game on DeadInTen | Mixed PVE/PVP | Modded with QOL. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto DeadInTen | Mixed PVE/PVP | Modded with QOL?
Press F1 in Rust and enter client.connect 86.30.113.113:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://deadinten.uk is where its website sits.
