RUST METRICSFlight deck · live data
Data live Servers11,761 Players76,398 Populated3,723 Fresh wipes 3 h139 Scan5 min
‹ All servers86.26.236.220:28015
Offline Full Queue Fresh wipe Wipe due No query

Carbon Local Development

Offline 86.26.236.220:28015 checked 12d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,743top 64%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct12 Oct15 Oct19 Oct22 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Carbon Local Development follow?

Its rhythm cannot be told from the wipes of Carbon Local Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 14 hours ago the current world was made.

Tags

How should you read the tags on Carbon Local Development?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Carbon Local Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Carbon Local Development?

Rust Metrics lists featuring Carbon Local Development: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Carbon Local Development hold among Rust servers?

Ranking for Carbon Local Development: #13,743 on seven-day player hours, top 64% of all ranked servers.

How full does Carbon Local Development get?

Status for Carbon Local Development: offline. Last seen 12 days 15 hours ago.

Server

Which location does Carbon Local Development run from?

No region tag on Carbon Local Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 86.26.236.220:28015.

What Rust version is Carbon Local Development on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Carbon Local Development. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Carbon Local Development, and is it online?

Carbon Local Development reports offline. The last reading came 12 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

What rules does Carbon Local Development enforce, and what are its settings?

Check: gather rate. The name Carbon Local Development does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is Carbon Local Development on?

The game generates a procedural map for Carbon Local Development.

Connection

How do you connect to Carbon Local Development?

To join: start Rust, press F1 and type client.connect 86.26.236.220:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.