Development Server
Offline 86.238.105.0:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:07 UTC8d ago | 1 | held half | 5.1 days | 1 |
| Sun 18 Oct, 16:45 UTC10d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/500
- 126/100
- 34/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What happens on Development Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does Development Server follow?
There is no next wipe to predict: Development Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 5 hours ago.
Lists and filters
How should you read the tags on Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Development Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #9,975, in the top 45% of all ranked servers.
How full does Development Server get?
Status for Development Server: offline. Last seen 3 days 3 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is Development Server hosted in?
No region tag on Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 86.238.105.0:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Development Server, and is it online now?
Check: connection. Development Server is offline at this moment. Last contact was 3 days 3 hours ago. Reading: 5% uptime over the last 7 full days. It was up 9 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Map and rules
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
The game generates a procedural map for Development Server.
Connection
How can you get onto Development Server?
Press F1 in Rust and enter client.connect 86.238.105.0:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.