RUST METRICSFlight deck · live data
Data live Servers11,640 Players44,156 Populated3,059 Fresh wipes 3 h105 Scan5 min
‹ All servers86.217.48.169:28015
Offline Full Queue Fresh wipe Wipe due No query

Gd dev

Offline 86.217.48.169:28015 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,674top 66%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 20:47 UTC8d ago 1 – running 0
Mon 19 Oct, 21:50 UTC9d ago 1 – 1 days 0
Wed 14 Oct, 18:45 UTC14d ago 0 – 5.1 days 0
Wed 14 Oct, 11:18 UTC14d ago 0 – 0.3 days 0
Mon 5 Oct, 12:12 UTC23d ago 1 halved by day 3 9 days 1
Sun 20 Sep, 18:10 UTC38d ago 1 held half 14.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Gd dev when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 3 it fell below half when it didn't.

When does Gd dev wipe?

No next wipe can be predicted for Gd dev, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 11 hours ago the current world was made.

Tag meanings

How should you read the tags on Gd dev?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168837 (Build): The server runs game build 168837; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; sc3 (Custom tag): This tag is non-standard, added by the owner or a plugin from Gd dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Gd dev appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Gd dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Gd dev hold among Rust servers?

Ranking for Gd dev: #14,674 on seven-day player hours, top 66% of all ranked servers.

What player count does Gd dev carry?

Gd dev is not responding; status offline, last seen 6 days 21 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

What location is Gd dev hosted in?

No region tag on Gd dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 86.217.48.169:28015.

What Rust version is Gd dev on?

Version check: Rust network protocol 2635 and build 168837 on Windows, run by Gd dev. Check: protocol. To join, your game must match; Steam handles the update.

Is Gd dev up, and how often does it stay up?

Reading: offline. Gd dev last answered 6 days 21 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is Gd dev configured, and what rules are in force?

No gather rate appears in the name: Gd dev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is Gd dev on?

The game generates a procedural map for Gd dev.

Join

What do you do to join Gd dev?

To join: start Rust, press F1 and type client.connect 86.217.48.169:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168837,sc3,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168837
Build The server runs game build 168837.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Other

sc3
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.