MattOS Experimental Playtest Server
Offline 86.21.55.201:28019 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:20 UTC36d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:41 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:53 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 17:41 UTC37d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 10:47 UTC37d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 03:44 UTC37d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 21:25 UTC37d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 14:39 UTC38d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 06:35 UTC38d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 116/500
- 131/100
- 134/225
- 105/700
- 35/200
- 30/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on MattOS Experimental Playtest Server?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does MattOS Experimental Playtest Server follow?
No next wipe can be predicted for MattOS Experimental Playtest Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 36 days 5 hours ago the current world was made.
Lists and filters
Which tags does MattOS Experimental Playtest Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from MattOS Experimental Playtest Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MattOS Experimental Playtest Server?
These Rust Metrics lists carry MattOS Experimental Playtest Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does MattOS Experimental Playtest Server sit in the rankings?
Ranking for MattOS Experimental Playtest Server: #15,460 on seven-day player hours, top 67% of all ranked servers.
What player count does MattOS Experimental Playtest Server carry?
MattOS Experimental Playtest Server is not responding; status offline, last seen 36 days 4 hours ago.
Server
Where does MattOS Experimental Playtest Server sit?
No region tag on MattOS Experimental Playtest Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 86.21.55.201:28019.
What Rust version is MattOS Experimental Playtest Server on?
Reading: MattOS Experimental Playtest Server, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MattOS Experimental Playtest Server, and is it online now?
MattOS Experimental Playtest Server reports offline. The last reading came 36 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.
Map and rules
What rules does MattOS Experimental Playtest Server enforce, and what are its settings?
Check: gather rate. The name MattOS Experimental Playtest Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is MattOS Experimental Playtest Server on?
The game generates a procedural map for MattOS Experimental Playtest Server.
How to join
What do you do to join MattOS Experimental Playtest Server?
To join: start Rust, press F1 and type client.connect 86.21.55.201:28019. Or press Launch Rust here and Steam opens the game and connects you.