RUST METRICSFlight deck · live data
Data live Servers11,808 Players76,491 Populated3,745 Fresh wipes 3 h114 Scan5 min
‹ All servers86.21.55.201:28019
Offline Full Queue Fresh wipe Wipe due No query

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC36d ago 0 – running 0
Tue 22 Sep, 06:41 UTC36d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC36d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC37d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC37d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC38d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on MattOS Experimental Playtest Server?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does MattOS Experimental Playtest Server follow?

No next wipe can be predicted for MattOS Experimental Playtest Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 36 days 5 hours ago the current world was made.

Lists and filters

Which tags does MattOS Experimental Playtest Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from MattOS Experimental Playtest Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show MattOS Experimental Playtest Server?

These Rust Metrics lists carry MattOS Experimental Playtest Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does MattOS Experimental Playtest Server sit in the rankings?

Ranking for MattOS Experimental Playtest Server: #15,460 on seven-day player hours, top 67% of all ranked servers.

What player count does MattOS Experimental Playtest Server carry?

MattOS Experimental Playtest Server is not responding; status offline, last seen 36 days 4 hours ago.

Server

Where does MattOS Experimental Playtest Server sit?

No region tag on MattOS Experimental Playtest Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 86.21.55.201:28019.

What Rust version is MattOS Experimental Playtest Server on?

Reading: MattOS Experimental Playtest Server, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is MattOS Experimental Playtest Server, and is it online now?

MattOS Experimental Playtest Server reports offline. The last reading came 36 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Map and rules

What rules does MattOS Experimental Playtest Server enforce, and what are its settings?

Check: gather rate. The name MattOS Experimental Playtest Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is MattOS Experimental Playtest Server on?

The game generates a procedural map for MattOS Experimental Playtest Server.

How to join

What do you do to join MattOS Experimental Playtest Server?

To join: start Rust, press F1 and type client.connect 86.21.55.201:28019. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.