Rift Servers | Local Development
Offline 86.2.84.161:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 56/225
- 20/700
- 56/700
- 255/260
Quick answers
from the figures on this pageWipe schedule
How often does Rift Servers | Local Development wipe, and when?
To tell the rhythm of Rift Servers | Local Development, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 6 hours ago the current world was made.
Lists and filters
Which tags does Rift Servers | Local Development carry, and what do they mean?
Tags published by Rift Servers | Local Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rift Servers | Local Development?
Rust Metrics lists featuring Rift Servers | Local Development: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Rift Servers | Local Development sit in the rankings?
Player hours over seven days put Rift Servers | Local Development at #15,128, in the top 69% of all ranked servers.
How full does Rift Servers | Local Development get?
Status for Rift Servers | Local Development: offline. Last seen 10 days 6 hours ago.
Server details
Which location does Rift Servers | Local Development run from?
Reading: location. Rift Servers | Local Development gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 86.2.84.161:28015.
What Rust version is Rift Servers | Local Development on?
Reading: Rift Servers | Local Development, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rift Servers | Local Development, and is it online now?
Check: connection. Rift Servers | Local Development is offline at this moment. Last contact was 10 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Rift Servers | Local Development enforce, and what are its settings?
No gather rate appears in the name: Rift Servers | Local Development. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rift Servers | Local Development?
Check: map. Procedural, generated by the game, on Rift Servers | Local Development.
Join
How can you get onto Rift Servers | Local Development?
Press F1 in Rust and enter client.connect 86.2.84.161:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.