HVTZ
Offline 86.170.187.132:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
How often does HVTZ wipe, and when?
The rhythm of HVTZ's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 4 hours ago.
Lists and filters
How should you read the tags on HVTZ?
Tags published by HVTZ, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does HVTZ appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HVTZ: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does HVTZ sit in the rankings?
Ranking for HVTZ: #15,480 on seven-day player hours, top – of all ranked servers.
What player count does HVTZ carry?
Reading for HVTZ: offline at this moment; last seen 42 days 20 hours ago.
Operator and location
Which location does HVTZ run from?
Reading: location. HVTZ gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 86.170.187.132:28015.
What Rust version is HVTZ on?
Reading: HVTZ, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on HVTZ, and is it online?
HVTZ reports offline. The last reading came 42 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
What settings and rules apply on HVTZ?
Reading the name gives no gather rate for HVTZ. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is HVTZ on?
Procedural map on HVTZ, made by the game's generator.
Connection
How do you connect to HVTZ?
To join: start Rust, press F1 and type client.connect 86.170.187.132:28015. Or press Launch Rust here and Steam opens the game and connects you.