RUST METRICSFlight deck · live data
Data live Servers11,617 Players32,693 Populated2,804 Fresh wipes 3 h68 Scan5 min
‹ All servers86.159.123.208:28015
Offline Full Queue Fresh wipe Wipe due No query

#RAGS PRODUCTION TEST SERVER

Offline 86.159.123.208:28015 checked 9d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,192top 65%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct23 Oct26 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 09:26 UTC9d ago 1 – running 1
Thu 15 Oct, 09:08 UTC13d ago 1 – 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on #RAGS PRODUCTION TEST SERVER when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does #RAGS PRODUCTION TEST SERVER wipe, and when?

The rhythm of #RAGS PRODUCTION TEST SERVER's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 20 hours ago.

Lists and filters

How should you read the tags on #RAGS PRODUCTION TEST SERVER?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from #RAGS PRODUCTION TEST SERVER. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does #RAGS PRODUCTION TEST SERVER appear in Rust Metrics lists and filters?

These Rust Metrics lists carry #RAGS PRODUCTION TEST SERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does #RAGS PRODUCTION TEST SERVER hold among Rust servers?

Ranking for #RAGS PRODUCTION TEST SERVER: #14,192 on seven-day player hours, top 65% of all ranked servers.

What player count does #RAGS PRODUCTION TEST SERVER carry?

Reading for #RAGS PRODUCTION TEST SERVER: offline at this moment; last seen 9 days 18 hours ago.

Operator and location

Which location does #RAGS PRODUCTION TEST SERVER run from?

Reading: location. #RAGS PRODUCTION TEST SERVER gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 86.159.123.208:28015.

What Rust version is #RAGS PRODUCTION TEST SERVER on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by #RAGS PRODUCTION TEST SERVER. Matching protocol is required to join. Let Steam update your game.

How reliable is #RAGS PRODUCTION TEST SERVER, and is it online now?

Check: connection. #RAGS PRODUCTION TEST SERVER is offline at this moment. Last contact was 9 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

How is #RAGS PRODUCTION TEST SERVER configured, and what rules are in force?

Check: gather rate. The name #RAGS PRODUCTION TEST SERVER does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Join

How do you connect to #RAGS PRODUCTION TEST SERVER?

Press F1 in Rust and enter client.connect 86.159.123.208:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.