Local Server2 HUB
Offline 86.146.176.163:28025 checked 19h ago
Server instruments
last reading Wed 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 240 · below 20 is lag, below 10 is badEntities
48 h range 2,129–4,479 · memory 681 MBUptime
2 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 135/100
- 189/225
- 78/700
- 10/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
When does Local Server2 HUB wipe?
To tell the rhythm of Local Server2 HUB, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 13 hours ago.
Lists and filters
How should you read the tags on Local Server2 HUB?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Local Server2 HUB. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Server2 HUB?
These Rust Metrics lists carry Local Server2 HUB: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Local Server2 HUB sit in the rankings?
Ranking for Local Server2 HUB: #15,338 on seven-day player hours, top 69% of all ranked servers.
What is the population on Local Server2 HUB?
Reading for Local Server2 HUB: offline at this moment; last seen 19 hours ago. A seven-day average of 0 players is the reading.
Server details
What location is Local Server2 HUB hosted in?
Reading: location. Local Server2 HUB gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 86.146.176.163:28025.
What Rust version is Local Server2 HUB on?
Reading: Local Server2 HUB, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Local Server2 HUB?
Check: fps. Average 240 server fps over the last 48 hours, low of 240. Within range. Reading: 4,479 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 788 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Local Server2 HUB, and is it online?
Local Server2 HUB reports offline. The last reading came 19 hours ago. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 17 of 168 hours, or 10%. The first sighting on Rust Metrics was 15 October 2026.
Rules and settings
What rules does Local Server2 HUB enforce, and what are its settings?
No gather rate appears in the name: Local Server2 HUB. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Server2 HUB?
From seed 1234567, the game generates the procedural map on Local Server2 HUB. Its size is 1,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Local Server2 HUB?
To join: start Rust, press F1 and type client.connect 86.146.176.163:28025. Or press Launch Rust here and Steam opens the game and connects you.