RUST METRICSFlight deck · live data
Data live Servers11,644 Players43,541 Populated3,049 Fresh wipes 3 h97 Scan5 min
‹ All servers86.146.176.163:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Server1 MAIN

Offline 86.146.176.163:28015 checked 16h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 15:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 218 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 5,672 ×1000

Entities

48 h range 5,672–7,993 · memory 1,189 MB
1239 ET SINCE RESTART 05:30

Uptime

5 h 30 min since its last restart, at the last reading
7-day average1peak 1
Rank#7,125top 32%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory1,189MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0013:0017:0022:0012:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0013:0017:0022:0012:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 8

The first 48 hours of its last wipes

Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:12 UTC13d ago 1 – running 0
Tue 6 Oct, 12:20 UTC22d ago 1 halved by day 8 9.3 days 0
Wed 30 Sep, 17:39 UTC28d ago 0 – 5.8 days 1
Mon 21 Sep, 17:07 UTC37d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Local Server1 MAIN?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 8 it fell below half when it didn't.

How often does Local Server1 MAIN wipe, and when?

There is no next wipe to predict: Local Server1 MAIN wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 11 hours ago the current world was made.

Tags

How should you read the tags on Local Server1 MAIN?

Tags published by Local Server1 MAIN, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Local Server1 MAIN?

These Rust Metrics lists carry Local Server1 MAIN: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Local Server1 MAIN hold among Rust servers?

Ranking for Local Server1 MAIN: #7,125 on seven-day player hours, top 32% of all ranked servers.

How full does Local Server1 MAIN get?

Status for Local Server1 MAIN: offline. Last seen 16 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.

Server

Where does Local Server1 MAIN sit?

Reading: location. Local Server1 MAIN gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 86.146.176.163:28015.

What Rust version is Local Server1 MAIN on?

Rust network protocol 2635 and build 168909 on Windows is the build Local Server1 MAIN runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Local Server1 MAIN?

Over the last 48 hours the average was 238 server fps; the floor was 218. Reading: 7,993 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,411 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Local Server1 MAIN, and is it online now?

Reading: offline. Local Server1 MAIN last answered 16 hours ago. Reading: uptime. About 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 21 of 168 hours, or 12%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Local Server1 MAIN?

Reading the name gives no gather rate for Local Server1 MAIN. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Local Server1 MAIN on?

Size 1,500 and seed 9876513: the game generates the procedural map on Local Server1 MAIN from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Local Server1 MAIN?

Check: join. Open Rust, press F1, then enter client.connect 86.146.176.163:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.