Development Server
Offline 86.104.20.37:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 130/100
- 132/225
- 102/700
- 32/200
- 29/1000
Quick answers
from the figures on this pageReset cycle
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 14 hours ago.
Lists and filters
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
On Rust Metrics, Development Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #15,129, in the top 70% of all ranked servers.
How full does Development Server get?
Reading for Development Server: offline at this moment; last seen 12 days 13 hours ago.
Server
Where does Development Server sit?
No region tag on Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 86.104.20.37:28015.
What Rust version is Development Server on?
Reading: Development Server, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is Development Server up, and how often does it stay up?
Check: connection. Development Server is offline at this moment. Last contact was 12 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Development Server enforce, and what are its settings?
No gather rate appears in the name: Development Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Procedural map on Development Server, made by the game's generator.
Join
How can you get onto Development Server?
To join: start Rust, press F1 and type client.connect 86.104.20.37:28015. Or press Launch Rust here and Steam opens the game and connects you.