LOCAL SERVER
Offline 85.93.1.57:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageWipe timing
How often does LOCAL SERVER wipe, and when?
The rhythm of LOCAL SERVER's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 33 days 21 hours ago the current world was made.
Tag meanings
Which tags does LOCAL SERVER carry, and what do they mean?
These are the tags LOCAL SERVER publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LOCAL SERVER?
These Rust Metrics lists carry LOCAL SERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does LOCAL SERVER hold among Rust servers?
Ranking for LOCAL SERVER: #16,490 on seven-day player hours, top 71% of all ranked servers.
What is the population on LOCAL SERVER?
LOCAL SERVER is not responding; status offline, last seen 33 days 20 hours ago.
Server
Where does LOCAL SERVER sit?
No region comes from LOCAL SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 85.93.1.57:28015.
What Rust version is LOCAL SERVER on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by LOCAL SERVER. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on LOCAL SERVER, and is it online?
Reading: offline. LOCAL SERVER last answered 33 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
What rules does LOCAL SERVER enforce, and what are its settings?
Reading the name gives no gather rate for LOCAL SERVER. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LOCAL SERVER?
The game generates a procedural map for LOCAL SERVER.
How to join
What do you do to join LOCAL SERVER?
To join: start Rust, press F1 and type client.connect 85.93.1.57:28015. Or press Launch Rust here and Steam opens the game and connects you.