Creative / Build
Offline 85.76.105.173:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/101
- 1/25
- 43/999
- 66/999
- 90/150
- 92/150
Quick answers
from the figures on this pageWipe schedule
How often does Creative / Build wipe, and when?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 10 hours ago.
Lists and filters
How should you read the tags on Creative / Build?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Creative / Build?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Creative / Build sit in the rankings?
Ranking for Creative / Build: #13,764 on seven-day player hours, top 62% of all ranked servers.
What is the population on Creative / Build?
Status for Creative / Build: offline. Last seen 21 days 9 hours ago.
Operator and location
Which location does Creative / Build run from?
No region tag on Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.76.105.173:28015.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Creative / Build, and is it online now?
Reading: offline. Creative / Build last answered 21 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Creative / Build enforce, and what are its settings?
No gather rate appears in the name: Creative / Build. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
Join
How can you get onto Creative / Build?
Press F1 in Rust and enter client.connect 85.76.105.173:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.