Eternal Rust | DEV
Offline 85.72.131.117:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW26d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC34d ago | 1 | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/250
- 54/150
- 9/200
- 13/100
- 2/10
- 1/50
Quick answers
from the figures on this pageReset cycle
What happens on Eternal Rust | DEV when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 37 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Eternal Rust | DEV wipe, and when?
The rhythm of Eternal Rust | DEV's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 11 hours ago the current world was made.
Lists and filters
How should you read the tags on Eternal Rust | DEV?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): You may team up with at most 6; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Eternal Rust | DEV. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Eternal Rust | DEV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Eternal Rust | DEV: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Eternal Rust | DEV sit in the rankings?
Player hours over seven days put Eternal Rust | DEV at #15,885, in the top 72% of all ranked servers.
How full does Eternal Rust | DEV get?
Eternal Rust | DEV is not responding; status offline, last seen 19 days 21 hours ago.
Operator and location
Where does Eternal Rust | DEV sit?
No region tag on Eternal Rust | DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 85.72.131.117:28015.
What Rust version is Eternal Rust | DEV on?
Reading: Eternal Rust | DEV, Rust network protocol 2634 and build 167058, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Eternal Rust | DEV, and is it online now?
Eternal Rust | DEV reports offline. The last reading came 19 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Eternal Rust | DEV enforce, and what are its settings?
Reading the name gives no gather rate for Eternal Rust | DEV. Check: group limit. Up to 6 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Eternal Rust | DEV?
The game generates a procedural map for Eternal Rust | DEV.
How to join
How do you connect to Eternal Rust | DEV?
Press F1 in Rust and enter client.connect 85.72.131.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.