SGRust@Mint
Offline 163.245.198.190:25709 checked 11h ago
Server instruments
last reading Thu 08:00 UTCPlayers now
20% full 7-day avg7-day peakServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 107,313–124,489 · memory 2,993 MBUptime
6 h 6 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:54 UTC2d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/250
- 53/160
- 6/100
- 1/200
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
What happens on SGRust@Mint when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 27 hours in.
How often does SGRust@Mint wipe, and when?
Its rhythm cannot be told from the wipes of SGRust@Mint on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 16 hours ago.
Tags
Which tags does SGRust@Mint carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from SGRust@Mint. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show SGRust@Mint?
These Rust Metrics lists carry SGRust@Mint: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does SGRust@Mint sit in the rankings?
Player hours over seven days put SGRust@Mint at #4,781, in the top 21% of all ranked servers.
What is the population on SGRust@Mint?
Reading for SGRust@Mint: offline at this moment; last seen 11 hours ago. Seven-day check: 2 players on average. Peak reading: 3. The last 48 hours peaked at 04:00 UTC, averaging 3 players at that hour.
Server
Where does SGRust@Mint sit?
Reading: location. SGRust@Mint gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 163.245.198.190:25709.
What Rust version is SGRust@Mint on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by SGRust@Mint. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for SGRust@Mint?
Reading: 57 server fps on average across the last 48 hours. It never dropped below 46. Reading: 124,489 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,747 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on SGRust@Mint, and is it online?
Check: connection. SGRust@Mint is offline at this moment. Last contact was 11 hours ago. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 42% uptime over the last 2 full days. It was up 20 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on SGRust@Mint?
Check: gather rate. The name SGRust@Mint does not state one. The cap on groups is 6 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is SGRust@Mint on?
From seed 100000, the game generates the procedural map on SGRust@Mint. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto SGRust@Mint?
To join: start Rust, press F1 and type client.connect 163.245.198.190:25709. Or press Launch Rust here and Steam opens the game and connects you.