RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers85.67.142.242:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDev

Offline 85.67.142.242:28015 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,341top 69%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustDev wipe, and when?

To tell the rhythm of RustDev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 13 hours ago the current world was made.

Lists and filters

How should you read the tags on RustDev?

These are the tags RustDev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustDev?

These Rust Metrics lists carry RustDev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does RustDev sit in the rankings?

Player hours over seven days put RustDev at #15,341, in the top 69% of all ranked servers.

What is the population on RustDev?

Reading for RustDev: offline at this moment; last seen 5 days 3 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does RustDev run from?

Reading: location. RustDev gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.67.142.242:28015.

What Rust version is RustDev on?

Reading: RustDev, Rust network protocol 2634 and build 167584, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RustDev, and is it online now?

RustDev reports offline. The last reading came 5 days 3 hours ago. Uptime for the last 5 full days: 1 of 120 hours, or 1%. Check: first contact. Rust Metrics logged it on 23 October 2026.

Map and rules

How is RustDev configured, and what rules are in force?

No gather rate appears in the name: RustDev. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on RustDev?

Procedural map on RustDev, made by the game's generator.

Join

How can you get onto RustDev?

Press F1 in Rust and enter client.connect 85.67.142.242:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.