TEST SERVER
Offline 85.66.119.0:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 77/500
- 123/100
- 70/225
- 62/700
- 18/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
How often does TEST SERVER wipe, and when?
To tell the rhythm of TEST SERVER, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 10 hours ago.
Tag meanings
How should you read the tags on TEST SERVER?
Tags published by TEST SERVER, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST SERVER?
On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does TEST SERVER hold among Rust servers?
Player hours over seven days put TEST SERVER at #14,711, in the top 67% of all ranked servers.
What player count does TEST SERVER carry?
Reading for TEST SERVER: offline at this moment; last seen 11 days 9 hours ago.
Server details
Which location does TEST SERVER run from?
No region comes from TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 85.66.119.0:28015.
What Rust version is TEST SERVER on?
Rust network protocol 2634 and build 167781 on Windows is the build TEST SERVER runs. To get in, your game needs the same protocol; Steam applies the update.
Is TEST SERVER up, and how often does it stay up?
Check: connection. TEST SERVER is offline at this moment. Last contact was 11 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What rules does TEST SERVER enforce, and what are its settings?
Reading the name gives no gather rate for TEST SERVER. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is TEST SERVER on?
The game generates a procedural map for TEST SERVER.
Connection
What do you do to join TEST SERVER?
To join: start Rust, press F1 and type client.connect 85.66.119.0:28015. Or press Launch Rust here and Steam opens the game and connects you.