SoftNet
Online EU 85.49.251.3:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 111,876–114,630 · memory 3,808 MBUptime
2 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 485/525
- 309/350
- 152/350
- 222/400
- 161/225
- 169/300
Quick answers
from the figures on this pageWipe schedule
How often does SoftNet wipe, and when?
From the force wipe, the next wipe of SoftNet is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 15 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on SoftNet?
Tags published by SoftNet, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates SoftNet?
A sftn.eu hostname comes from SoftNet; 1 other server we track publishes one too, so the same operator most likely runs them.
Where does SoftNet appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SoftNet: Rust tutorial servers, EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does SoftNet sit in the rankings?
Player hours over the last seven days put SoftNet at #8,054, #2,103 in Europe, in the top 36% of all ranked servers.
What player count does SoftNet carry?
0 of 100 slots are filled on SoftNet right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 00:00 UTC, 1 players on average.
Server details
Where does SoftNet sit?
SoftNet gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.49.251.3:28015.
What Rust version is SoftNet on?
Reading: SoftNet, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for SoftNet?
Over the last 48 hours the average was 63 server fps; the floor was 23. Reading: 114,630 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,962 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is SoftNet, and is it online now?
SoftNet reports online. Status: normal. Reading: uptime. About 2 days 20 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.
Rules and settings
What settings and rules apply on SoftNet?
No gather rate appears in the name: SoftNet. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on SoftNet?
Check: map. Procedural, size 4,500, seed 367222608, generated by the game on SoftNet. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join SoftNet?
To join: start Rust, press F1 and type client.connect 85.49.251.3:28015. Or press Launch Rust here and Steam opens the game and connects you.